About
I am a serious games researcher with 6 years of experience designing, developing, and assessing video games. I hold my research interests, passion for teaching, and pursuit of creative opportunities in equal regard, which thus far has made academia an attractive option. My current research focus is on investigating procedural rhetoric as a mechanism for serious games' ability to educate, persuade, or inspire in various contexts.
PhD Student in Information Science
I've been in my PhD program since Summer 2019 and expect to complete it around Summer 2024 (not in a rush!).
- Place of Work: University of Pittsburgh
- City: Pittsburgh, PA, USA
- Email: pat.healy@pitt.edu
Since Summer 2019, I’ve been a PhD student in Information Science at the University of Pittsburgh, advised by Dr. Dmitriy Babichenko. My research interests are primarily in serious games in political contexts and usable programing in game engines, but I’m also interested in Human-Computer Interaction and Computational Social Science more broadly.
I’m known to juggle a dozen creative projects alongside my research work in a desperate attempt to achieve creative fulfillment in the poverty-waged crunch-culture of grad-level academia. That fulfillment thing probably won’t work out, but you can still find the small fraction of those projects that ever reach completion on this site.
Skills
I am primarily a researcher but my particular research requires a lot of software engineering. Here are the tools I regularly use.
*If you're unsure what the progress bars precisely mean in this context, so am I
Resume
You can download a more exhaustive resume or CV at this link.
Summary
Pat Healy
Serious games researcher with 6 years of experience designing, developing, and assessing video games meant to educate, train, or persuade.
- Pittsburgh, PA
- pat.healy@pitt.edu
Education
Doctorate of Philosophy in Information Science
2019 - Present
University of Pittsburgh, Pittsburgh, PA
I'm currently enrolled in this program. I began in May of 2019, two weeks after graduating with my undergraduate degrees.
Bachelor of Science in Computer Science
Bachelor of Science in Information Science
Bachelor of Arts in Philosophy
2015 - 2019
University of Pittsburgh, Pittsburgh, PA
I graduate with three Bachelor's degrees in 2019, the Computer Science and Philosophy degrees awarded by Pitt's Dietrich School of Arts & Sciences and the Information Science degree awarded by Pitt's School of Computing & Information.
Teaching Experience
Instructor
2023 - Present
Courses I've taught (usually as a teaching fellow).
- CMPINF 0401: Intermediate Programming (Spring 2023, Fall 2023)
- INFSCI 1450: Game Design (Fall 2019, 2020, 2021, 2022, & 2023)
Teaching Assistant
2020 - 2021
Courses I served as a teaching assistant for as a graduate student.
- INFSCI 1430: User Experience Engineering (Spring 2021)
- INFSCI 0510: Data Analytics (Fall 2020)
- INFSCI 1061: Game Implementation (Spring 2020)
- INFSCI 0010: Intro to Information, Systems, & Society (Spring 2020)
Undergraduate Teaching Assistant
2016 - 2019
Courses I served as teaching assistant for as an undergraduate.
- INFSCI 1061: Game Implementation (Spring 2019)
- CS 0449: Intro to Systems Software (Spring 2019)
- CS 0401: Immediate Programming with Java (Fall 2018 & Fall 2017)
- CS 0008: Intro to Programming with Python (Spring 2018)
- CS 0007: Intro to Programming with Java (Fall 2017, Spring 2018, & Fall 2018)
- Peer Tutoring: Various CS Course 0007 through 1501 (Summer 2017)
- ENGLIT 0331: Great Books and Modernity: Part 2 (Spring 2017)
- ENGLIT 0330: Great Books and Modernity: Part 1 (Fall 2016)
Professional Experience
Undergraduate Researcher @ Working for Kids: Building Skills LLC
2016 - 2019
- Design, develop, and research educational technologies to teach the public about brain development
- Lead teams in the creation of two games: "First Pathways" and "Abingdon High: Homecoming"
Undergraduate Researcher @ McLaren Lab at the Carnegie Mellon University HCI Institute
Summer 2018
- Researched educational games for teaching math skills to middle school students, as a part of the HCII Summer Research Program
Application Developer @ InPho Lab at the University of Pittsburgh
2018 - 2019
- Automating research tasks for a History of Philosophy project in Python and MySQL, mostly web-scraping
Social Media Ambassador @ the University of Pittsburgh Office of Admissions
2016 - 2019
- Provided content for two social media accounts, @h2ppatrick on both Twitter and Instagram
Software Developer @ Vibrant Media Lab at the University of Pittsburgh
2017 - 2019
- Pioneering the software development behind the OdysseyNow project, an emulation of the Magnavox Odyssey
- Continuing development on the Scanner Praxis: an open-source book scanner maker project
Extra-Curriculars
Graduate Student Organizing Commitee
2019 - Present
- Fighting for the rights of graduate workers at the University of Pittsburgh, organizing several public demonstrations and regular organizing meetings
games-edu
2018 - 2019
- Founded and president of this student organization, focused on design, development, and research around educational and transformative games
Pitt Men's Glee Club
2015 - 2019
- Sang bass in the Glee Club and Pantherhythms
- Served as the club's media chairman and business manager
Portfolio
The following is a selection of creative projects I have personally worked on (mostly video games).
You may also be interested in seeing my itchio page.
- All
- Games
- Software
- Video
- WIP
Papers
Reverse chronological order
An Exposure-Based Video Game (Dr. Zoo) to Reduce Needle Phobia in Children Aged 3 to 6 Years: Development and Mixed Methods Pilot Study
Pat Healy, Celine Lu, Jennifer S Silk, Oliver Lindhiem, Reagan Harper, Abhishek Viswanathan, Dmitriy Babichenko.
JMIR Serious Games (2023).
DOI:10.2196/42025
Enter the Paraverse: Challenging Assumptions of Live Music in the Metaverse
Pat Healy, Hannah Standiford.
European Conference on Game-Based Learning (2023).
DOI:10.34190/ecgbl.17.1.1634
Who engages and why it matters? Describing participant engagement in a serious game intervention for patients with advanced cancer.
Kai-Lin You, Rebecca K. Delaney, Natalie McKinley, Pat Healy, Teresa H. Thomas.
International Journal of Gaming and Computer-Mediated Simulations.
DOI:10.4018/IJGCMS.316968
Development and Testing of a Curriculum to Improve Decision-Making Skills in Middle and High School Students
Tricia Shelton, Corinne Benatowicz, Pat Healy, Neal D. Ryan, Judy L. Cameron
Mind, Brain, and Education.
DOI:10.1111/mbe.12339
A Narrative Serious Game to Teach Self-Advocacy Skills in Advanced Cancer
Pat Healy, Kai-Lin You, Andrew Xu, Teresa Hagan Thomas, Dmitriy Babichenko
Procedia Computer Science 206 (2022), 162–172.
International Society for Research on Internet Interventions 11th Scientific Meeting.
DOI:10.1016/j.procs.2022.09.095
Modeling Non-Cooperative Dialogue: Theoretical and Empirical Insights
Anthony Sicilia, Tristan Maidment, Pat Healy, Malihe Alikhani
Transactions of the Association for Computational Linguistics 2022; 10 1084–1102.
DOI:10.1162/tacl_a_00507
The Simple Interactions Tool: Studying the Impact of two Intervention Programs with Pre-School age Children.
Judy Cameron, Madison Very, Pat Healy, Amelia Potter, Jelena Komanchuk, Lani Vargas, Sachi Penha, Julianne Wanner, Sai Bhatte, Delaney Jones, Allyson Letavic, Nicole Letourneau, Jeanette Trauth.
Society for Research in Child Development Virtual Biennial Meeting 2021.
MountainQuest: Designing an Action/Adventure Game to Teach Children About Nutrition
Babichenko, Dmitriy; Healy, Patrick; Danford, Cynthia.
European Conference on Games Based Learning; Reading, (Sep 2021).
DOI:10.34190/GBL.21.082
The Use of Agent-Based Models As Non-Player Characters in Serious Games.
Dmitriy Babichenko, Pat Healy, Marcela Gomez, Sandra Kane-Gill, Eliza Beth Littleton, Peter Brusilovsky, Paul Cohen, Ravi Patel.
Conference Paper in 2020 IEEE 8th International Conference on Serious Games and Applications for Health(SeGAH).
DOI:10.1109/SeGAH49190.2020.9201889
SterileAR: Evaluation of Augmented Reality and Computer Vision Approaches for Real-Time Feedback in Sterile Compounding Training.
Dmitriy Babichenko, Ravi Patel, Victoria Grieve, Stephen Canton, Pat Healy, Eliza Littleton, Nicole Donnellan, Edward Andrews.
Conference Paper in 2020 6th International Conference of the Immersive Learning Research Network.
DOI:10.23919/iLRN47897.2020.9155164
Presentations
Reverse chronological order
Approaches to Evaluating Healthcare-Related Serious Games
Pat Healy, Kai Lin You, Andrew Xu, Theresa H. Thomas, Dmitriy Babichenko.
Serious Play Conference, Toronto, Ontario, October 12th, 2023.
Dr. Zoo: An Exposure Therapy Game for Needle Anxiety
Pat Healy, Dmitriy Babichenko
Serious Play Conference, Orlando, Florida, June 15th, 2022.
Deception Detection in Human-Machine Visual Dialog.
Pat Healy, Tristan Maidment, Anthony Sicilia, Dmitriy Babichenko, Malihe Alikhani.
STAR Talk at the Natural Language, Dialog and Speech Symposium, The New York Academy of Sciences, 2020.
A New Neuroscience Education Program to Promote Healthy Brain Development in Children.
Judy L. Cameron, Alexandra S. Miragaia, Pat Healy, Samantha Sostorecz, Jorge Garcia-Cordero, Rysa L. Gagliano, Alexis Bialota, Katie Pyle, Karlie Brasch, Niyati Panchal, Shalini Jose, Jeanette Trauth.
Society for Research in Child Development 2019 Biennial Meeting.
Posters
Reverse chronological order
Dr. Zoo: A serious game to reduce fear of needles in children
Pat Healy
International Society for Research on Internet Interventions, 11th Scientific Meeting. Pittsburgh, PA, USA. September 18-21, 2022 [Tech Demonstration].
A SMART trial design to evaluate impact of specific serious game mechanisms on engagement and self-advocacy in female cancer patients
Teresa Hagan Thomas, Pat Healy, Andrew Xu, Kai-Lin You, Dmitriy Babichenko
International Society for Research on Internet Interventions, 11th Scientific Meeting. Pittsburgh, PA, USA. September 18-21, 2022.
Using a mobile game for exposures to reduce needle phobia in young children
Lu, C., Healy, P., Silk, J. S., Lindhiem, O., Babichenko, D.
56th Annual Association for Behavioral and Cognitive Therapies Convention, New York City, NY, (2022, November 17-20).
The Development of a Novel Educational Game Based on Developmental Neuroscience to Promote Healthy Brain Development in Children.
Pat Healy, Shalini Jose, Lexi Bialota, Niyati Panchal, Rysa Gagliano, Tyler Foxwell, Beth Myers, Jen Bradley, Madison Very, Jeanette Trauth, Judy Cameron.
Poster session. University of Pittsburgh Psychiatry Research Day 2019.
Working for Teens: Developing Decision-Making Skills in Adolescence
Tricia H. Shelton, Alexandra Miragaia, Jenny Kwon, David Horvath, Blake Vacuolo, Pat Healy, Neal D. Ryan, Judy L. Cameron
Poster Session. University of Pittsburgh Psychiatry Research Day 2019.
Assessing the impact of agency options in a decimal learning game intervention.
Pat Healy, Sung Hyun Back, Komal Dhull, Pooja Casula. Bruce MacLaren
Poster Session. Carnegie Mellon University Human-Computer Interaction Institute 2018 REU Poster Session.
Evaluating the merits of erroneous examples as a decimal arithmetic teaching strategy.
Komal Dhull, Pooja Casula, Pat Healy, Sung Hyun Back. Bruce MacLaren
Poster Session. Carnegie Mellon University, Human-Computer Interaction Institute 2018 REU Poster Session.
Assessing the standards of somatosensory evoked potential analysis.
Pat Healy, Rebecca Doyle, Partha Thirumala.
Poster Session. University of Pittsburgh Office of Undergraduate Research 2016 Celebration of Research.
Preparing for Publication
Stuff to look forward to
Pat Healy, Reagan Harper, Dmitriy Babichenko. Reconsidering Procedural Rhetorics: A Case Study in Raging Within the Machine.
Contact
If for some reason you need to get a hold of me, you can reach me through email or find me having too many opinions on Twitter.